Gamification in marketing as a tool to increase consumer engagement
https://doi.org/10.29030/2309-2076-2025-18-4-107-120
Abstract
The article examines gamification as a modern marketing tool aimed at increasing customer engagement, retention, and loyalty. The object of the study is the gamification practices of three large Russian companies: MTS PJSC, Sberbank PJSC and the OZON marketplace. Based on the analysis of open cases, industry research and expert materials, a comparative analysis of the applied game mechanics and their impact on key marketing indicators (activity, Retention, NPS, traffic, etc.) was carried out. It is shown that MTS uses gamification as an addition to ecosystem services, Sber as the strategic core of the loyalty program, and OZON as a tool for short–term traffic growth. Conclusions about the advantages and risks of various approaches to gamification are formulated and practical recommendations for their optimization are proposed.
About the Author
D. V. TyurinRussian Federation
Dmitry V. Tyurin – Ph.D. in economic sciences, associate professor, marketing department
Moscow
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Review
For citations:
Tyurin D.V. Gamification in marketing as a tool to increase consumer engagement. Economic Systems. 2025;18(4):107-120. (In Russ.) https://doi.org/10.29030/2309-2076-2025-18-4-107-120
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